The Pathfinding algoritm enables characters to navigate within game levels by generating efficient paths to a designated target location.
Heatmaps
The Heatmap system generates strategic and tactical data that enables the AI to take advanced decisions and behave in a less predictable way.
Steering Controller
A Kinematic Steering Controller with inspiration of Craig Reynolds famous steering behaviours that I used thru multiple projects.
Behaviour Tree
"Runs the brain of the AI with small modular building blocks. Allowing designers to define the behaviours of the AI.
Showcase of my most relevant game projects and my contributions to them.